Quo Vadis       (c)  1984  The Edge
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The World of Quo Vadis
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You sat looking across the table at the old man's face, the flicker of the
fire's flame giving a vibrant glow to his features. Even thugh The Doom was
all around, and the Dark Lord had already cast his shadow over much of the
Earth, you still foud yourself entranced by the old man's gentle gaze.
But even as you watched, the old man's features started to blur as if you were
suddenly seeing him through wet glass. More than entranced, you were frozen!
Trying to move, you found all your senses had become numbed. An image
distilled, and you saw the plains of battle upon which the last  of makind's
greatest warriors were fighting the hopeless battle against the Dark Lord's
shadow. A scene: a sole remaining raider. A clash of steel and a fall. The rider
slain upon the ground and a shadowy figure standing triumphant over him.
The old man's features began to regroup, to reform. But no, not the old man's at
all, rather that of another. This new face exuded evil and dark intent, and
the cold black eyes seemed to be laughing at you.
"Yes, it is I, the Dark Lord whispered. But I toy with you as a cat with a
mouse. Mankind is lost and nothing can prevent my Shadow now. I am feeling
impish, and will dangle you a while yet. No change did I say? It amuse me to
think that I might alloe Man a single faint hope. You shall be it, if you so
choose." The spell of immobility still restrainning you, you sense in your mind
that a doorway has opened into the world to your right. And to your left, the
rock face of this cave has parted to allow entrance to the sdepths below.
"The choise is yours. Go to your right, and you're a free man. No one will think
worse of you for doing so. But choose the way to yhe left, and you'll enter my
domain of caverns, lava pits, and the very home of demons beyond belief.
There you'll find not only my servants, but also that which they call the
Sceptre of Hope. Find it, and you may yet save your puny kind, for it alone
can bring my downfall. But it is quite useless to you unless you first 
determinate the Words of Power which make the Sceptre's powers real. So hopeless
is your task that I'll tease you more and place riddling clues in my caverns.
Find them, and retrieve the Sceptre and you may have a change, if chance I dare
call it!" And this face too, started to face away with a terrible laugh filled 
with compempt. Even as the Dark Lord receded from your sight, you heard his
ultimatum. "Choose! Go right, to freedom and safety, or left to face certain
peril in your quest for the SCeptre of Hope! Quo Vadis, mere human, Quo Vadis?"
The ancient term dwelt but a fraction of a second in your mind as you translated
it without knowing how, "Where are you going?" But you already made your choise,
and, in an instant, foud yourself clinging to a rope in the dephpt of the Dark
Lord's Domain...


Game Play
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You find yourself equipped with a glowing sword possessing such energy that it
pulses in your grip. This sword, like no other you ever seen, emits a continuous
stream of pulse of pure white fire, destroying all evil in its path. Beyond its
treacherous nature, you know very little about the Domain in which you journey.
Other brave souls who braved it before you talk of caskets with where of our 
world and which provided help in mysteroius ways. Your shield provides some 
protection; the percentage of protection left to you can be determinated by
pressing the RETURN key.


Game Control
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To start Quo Vadis, you must press the S key but from thencefourth all control is
with thw joystich which you should place in port 2. To move up, down, left and 
right move the joystick in the corrisponding direction. To jump left and right,
move the joystick diagonally in those directions.


Content Requirement
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You can win the unique, valuable Sceptre of Hope. To win the sceptre, worth
approximately $10.000, you must discover all of the riddles in Quo Vadis. Solving
each riddle will take you one word closer to the solution. If you think you
have discovered the solution, send the complete solution to:
Quo Vadis Contest, The Edge,
31 Maiden Lane, London WC2, England.


Rules
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1. Print or type a complete list of the riddles as well as an indication of
   where they are located on the map. Print or type the solution, and indicate
   the position of the Sceptre on the map.
   Note: Only solutions obtained from the original Quo Vadis game, not solutions
   obtained from Quo Vadis game created using the Generator, are acceptable.
2. Mail youe entry in a envelope with postal affixed to:
   Quo Vadis Contest
   The Edge
   LondonWC2
   England
3. One grand prize will be awarded to the first person who correctly solves
   to riddles and indicates the positions of the sceptre on the map. The winner
   will won a sceptre, worth approximately $10.000. In this case of a tie, tied
   entrants may be asked to complete an additional riddle. The tied entrant who
   completes this new riddle will win the grans prize. Judging is under the
   supervision of Softek iInternational and The Edge.
4. The contest is open to residents of the U.S. and other countries. Void in
   Vermont and wherever prohibited by law. If required by law, the rules may be
   adjusted. In the U.S. employees of Mindscape Inc., its affiliates, 
   subsidiaries, advertising and promotion agencies, and the immediate families of
   each are not eligible. All Federal state, and local laws and regulations
   apply. No substitutions of prize permitted. Taxes on prize are sole
   responsibility of winner. Whithin 14 days after notification, winner may be
   required to execute and submit an affidavit of eligibility prior to
   awarding of prize. In the event of final ties, duplicate prizes will be awarded.
5. For the name of the grand prize winner, send a separate, self-addressed
   stamped envelope to: The Edge, 31 Maiden Lane, London WC2, England.


The Quo Vadis Generator
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Also included on this disk is the Quo Vadis Generator program. It is listed as
a selection from the disk's main menù. You can use the Generator to randomize
the Domain before you enter it. When you run the Generator, you be asked to
enter two numbers. These will used to create a randomized version of the Quo
Vadis Domain. Quo Vadis will then load and run. When you enter Quo Vadis, you
will discover that the Domain is no longer the one you are used to seeing.
It will be a completely different arrangement of rooms, perils, riddles and traps
for thi playing session only. This new Domain cannot be saved, and solving the
riddles of the newly randomized Domain will not be applicable to the contest
of the Sceptre of Hope.

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